
You can shoot particles on a wall and volume them for bullet holes. You can make a rock where you just put in a lowpoly box and it will make a highpoly rock out of it, complete with water erosion on bottom and horizontal lines and everything if you set it up that way. Over time, by sound, whatever you can think of.Īlso by fields. You can voxel splines, or even particles. You can make complete parametric models with arrays and cloners without any editable polygons if you want. It is also easy to decimate things for lowpoly as there are 3 types of polygon reduction and it bakes really well without any retopo work even for complex stones or such. If you like baking highpolies, its worth to get a cinema version for your studio for volume builder alone easily, its a complete secret tip. Blender also has a voxel feature but its very far away still.

You can apply complex noises to create procedural wood grain per example with real 3D depth. You can throw lowpolies in volume builder and have highpolies in seconds. The options are endless and its fully parametric and plays amazingly in other c4d features like fields or cloners and randomziers. Its easily the best highpoly modeling tool in the industry integrated in a mainline 3D package.


Fields in general are amazing gamedev tools. 6 - The main disadvantage of C4D is the lack of Multi UV editing, (Face weight) Normal tools and lack of community / plugins for realtime workflowsħ - 2023 - A big new advantage is parametric vertex color based on fields.
